3D Design
This 3D design project represents my exploration into creating a cohesive and realistic scene in Blender. The goal was to construct a visually engaging environment around a central house model while experimenting with lighting, color, and shading techniques to enhance realism. Throughout this project, I focused on developing each component of the scene from the house structure to finer details like fences and outdoor elements to build a unified, lifelike atmosphere. This experience allowed me to deepen my skills in Blender, particularly in designing, modeling, and refining 3D assets to achieve a polished final look.
This image showcases my initial Blender design of the house. Here, I experimented with blending different structures to create the main house layout. I also focused on basic textures and shadows to set a realistic foundation.
In this step, I worked on creating the garbage objects around the house. This involved exploring various shapes, materials, and colors to ensure that the garbage items looked realistic and complemented the overall scene.
Here, I designed the fence around the house. Experimenting with different styles and shades allowed me to select a fence style that fit the scene while enhancing the house's appearance.
The final result combines all elements into a cohesive 3D scene. With careful adjustments to colors, lighting, and shading, this final render represents my completed experiment in Blender, achieving a realistic environment.
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